Category Archives: Game Development

Parsed Programming With Inform 7

Text adventure games are an interesting branch of the extremely varied tree of videogames. While Spacewar started the 2D Multiplayer Shooter genre in the late 60s, you’re not going to mistake Pixeljunk Shooter for Spacewar. On the other hand, Colossal … Continue reading

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Cave Story Story

Via TIGSource I found this video: Now if they’d just finish the WiiWare version of Cave Story already, I’ll buy it!

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Portal 2!

The announcement itself has gotten around now, so you’ve probably heard about it elsewhere already. Valve hasn’t quite stopped teasing us yet, and Game Informer is going to be very informative. I’d just like to say that as for a … Continue reading

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Hexxagon Video

[EDIT: I decided to remove the original video review because of mild profanity I had forgotten about. So here’s a plain video of the game being played.] Here’s a video of the classic game Hexxagon: Hexxagon used to be played … Continue reading

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A Speech By Elizabeth Gilbert

I got this from the PVP website: Much of what she’s saying here I actually figured out a while ago. But she puts it pretty eloquently. I’m including the tag “Game Development” because game development is a creative process that … Continue reading

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To The IGDA: I Would Like Tim Langdell’s Head On A Silver Platter, Please

Dear IGDA, I know I haven’t participated much (or at all) in IGDA events, or even posted on the IGDA boards yet. I just signed up a couple months ago and have been busy with Real Life stuff. So of … Continue reading

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You Can Fail 100 Times As Long As You Succeed Once

One last fascinating video I ran across before I go: EDIT: Eh, I’ve edited and re-edited and there’s no way to say what I originally wanted to say without it sounding like sour grapes. So I’ll just let the video … Continue reading

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