Monthly Archives: March 2010

Parsed Programming With Inform 7

Text adventure games are an interesting branch of the extremely varied tree of videogames. While Spacewar started the 2D Multiplayer Shooter genre in the late 60s, you’re not going to mistake Pixeljunk Shooter for Spacewar. On the other hand, Colossal … Continue reading

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Cave Story Story

Via TIGSource I found this video: Now if they’d just finish the WiiWare version of Cave Story already, I’ll buy it!

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Unlimited Detail

Now here’s an interesting technology demonstration. Ever since Carmack revolutionized realtime 3D graphics by pre-computing light sources with BSP (not to mention the many other techniques he and others have developed to make polygons look more shiny and nice), that’s … Continue reading

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What Not To Do To The Guys Who Have Made You Billions Of Dollars

I haven’t given up on the game industry yet, but it’s really looking like it’s going to be impossible for me to work for any studio that works under a large publisher. EA have pulled nonsensical stunt after nonsensical stunt … Continue reading

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Ubisoft DRM

I was quietly ignoring the whole Ubisort DRM scandal. After all: 1) I made my views on the Bioshock 2 DRM pretty clear and the new Ubisoft DRM is quite worse. So duh. 2) I still haven’t gotten around to … Continue reading

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Portal 2!

The announcement itself has gotten around now, so you’ve probably heard about it elsewhere already. Valve hasn’t quite stopped teasing us yet, and Game Informer is going to be very informative. I’d just like to say that as for a … Continue reading

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Radio Madness In Portal

Yesterday, Valve updated the PC version of Portal with a multi-layered unexpected surprise. Layer 1: The first layer of this surprise is that every single test chamber has at least one radio somewhere. These radios are different to the original … Continue reading

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